The Good Company lobby: Isabelle at the front desk, with Reggie and Tansy.

Lobby

The desk

Welcome to Good Company. I'm Isabelle, I keep the front desk.

If you want a little help while you browse, call up Tansy. Ring her any time, right in the chat. She's here to help, begrudgingly so. Fair warning: she can be a bit of a handful.

And that's Reggie by my feet. Go ahead and say hello. He loves people.

We have a wide range of companions here, human and nonhuman. Take the elevator up to the second floor and meet them.

Finding real friends is hard. So here, you make one.

Make a companion

Companions

Meet Good Company's Companions

Some come with family or friends of their own, other voices you'll meet along the way. The ones marked Kid friendly are made to be simple and safe for a young child to talk to on their own.

The companions wall, six lit frames.

Build

What building your own looks like.

“The best friend to watch scary movies with” companion

Yours.

You decide who they are. Their name, their age, their history, the way they talk.

“The friend who remembers what I said last week” companion

They remember.

Every conversation picks up where the last one stopped. You never start over.

“A joiner. He turns up with sawdust on him” companion

They have a life.

A job, other people, plans this weekend. A companion with somewhere to be is a companion.

To see a live Augmented Reality (AR) companion standing in your room, click on one of the frames located on this page.

Bring them into your own room.

Turn on your camera, and a companion stands right there on your own screen. Talk to them the same as you would in their room, out loud or typed. Nothing is recorded, uploaded, or sent anywhere.

See who is set up for AR →

Owner

A good companion gets you out of the house.

Yours asks about the people in your life, and notices when you have not seen them.

“The big brother that makes me feel like I can do anything” companion

Rooms.

“The grandma that puts me first” companion. Her five rooms.
Kitchen table
Porch
Coffee
Game night
The walk

What it costs.

Less than a movie ticket, for a lot more company.

Free

$0

Try any companion above, once a day, texting or talking.

Make your own + 300 credits

$9.99/mo

300 credits every month, refreshed automatically: a little under two hours of real conversation, for any companion you have built or met here.

A top-up

$4.99

+150 credits, about forty-five minutes more, for whenever you just need a little.

For daily company

$60

+2,000 credits, roughly a week of real conversation, texting and talking both.

Julian's Penthouse

You're invited: Julian's throwing a party tonight, one of those birthdays he stopped counting precisely somewhere past three centuries ago. Look in on any room below to see who showed up. Each room is its own scene, with its own cast and its own music playing under it, so wander through and see who you find. Press Spectate and sit back: the whole party keeps talking to each other on its own, whether or not you say a word.

Nobody has started it yet.

Text only, on purpose: spoken replies cost real credits per line, and a running party spectate is many lines back to back. Turning voice on for this would burn through a free or paid balance fast.